Hollis noted that, in contrast to VIRTUA COP, GOLDENEYE 007 would have "a large number of character types, with every character different", "a large range of objects" and more uses for each of them, in the sense a weapon could be also used for "more than just shooting the bad guys". The 1994 Sega game was a popular on-rails shooter in which the player didn't control the movements of the protagonist but only the weapon action. Martin Hollis' game design notes, dated April 4, 1995, proposed a game "similar to VIRTUA COP in terms of game-play". It was Hollis who proposed "a 3D shooting game" for the Ultra 64 console, later known as Nintendo 64. Originally, the game was meant for the Super Nintendo game system as a 2D side-scrolling platformer version. Programmer Martin Hollis, from the British videogame company Rareware (Rare for short) approached the managing director Tim Stamper and offered to work in Rare's new project with Nintendo: a video game based on the upcoming James Bond film starring Pierce Brosnan. The inception of the project came in November 1994, some months before the production of the original film began.
Released in 1997 for the ground-breaking Nintendo 64 console, GOLDENEYE 007 followed the story of the 1995 James Bond film through 19 missions, plus two unlockable bonus missions inspired by the Roger Moore 007 flicks MOONRAKER and LIVE AND LET DIE. Done by a team of developers with little experience, GOLDENEYE 007 set the standards for every future Bond video game and every new interactive adventure of the franchise is often compared to it. GOLDENEYE 007 is still considered one of the best video games in history given its huge replayability value and the entertaining multiplayer mode.